Kleiver's his name, and he wants you to use a Leaper Lizard to take care of a Kanga-Rat problem plaguing the town. No sooner have you left the arena than another new face is on your back, offering you some work. Completion of the mission earns you the first War Amulet, and a Blaster mod for your Morph Gun. Use this opportunity to check out the capabilities and limitations of Dark Jak, and take out the last few enemies before jumping on the elevator and into the light. On the downside, you won't be able to use weapons while Jak is in his Dark form, meaning you'll have to rely on melee combat. You'll also be more resilient, taking half the damage from enemy attacks. As Dark Jak, your melee attacks will be stronger. When you have 5 enemies left to deal with, Jak will spontaneously transform into Dark Jak, opening up both positive and negative changes. Timing and patience are important in this challenge - running around mindlessly and firing at random is likely to get you killed. If you should run out of ammunition, ammo crates will pop up on these raised areas which you can smash open for more rounds. Use this opportunity to jump onto one of the four raised areas and patiently sit out the flooding, before returning to ground level and dealing some more punishment. When the stage is about to flood, you'll be warned by an ominous alarm and not-very-subtle lava blobs. When an enemy starts their attacking animation, you'll know you're near enough to deal a fatal blow. ![]() The Scatter Gun is at its most effective at close range, so try get in fairly close for guaranteed one-hit kills. Oh, and there's also the trivial matter of the arena periodically being flooded with deadly lava. These enemies won't think twice about sticking you with their blades, and each hit removes two spheres of Jak's life meter. While this in theory sounds pretty easy, it's a little harder in practice. Using your new gun, you'll have to take out 20 of these foes before you can walk free. You're given a new weapon in the form of the Morph Gun (complete with Scatter Gun mod) and thrown into a deadly arena full of sword-wielding enemies. Here's where things start to get interesting. Once you've collected all the Eco, hop onto the newly activated elevator, ride it to the top and jump into the light to complete the mission. Use a stomp to smash through the breakable part of the floor, and hoover up the remaining Eco, double jumping across the last chasm. Jump onto the next moving platform and wait for it to reach a reasonable height (about level with the next ledge) before double jumping across. From here, you'll have to long jump over the chasm to reach the other side.īy now, your remaining Eco counter should read 7. Now, high jump up to the seemingly out-of-reach ledge, double jump over to the moving platform on the right and again onto the next section. ![]() At this point, the counter on the screen showing the remaining Eco should read 14. Double jump across to the platform on your left, and from there to the next section of the arena. Double jump up to the next walkway, punching the dummy blocking your path to clear the way. It introduces the fundamental concepts of jumping, rolling, punching and stomping, concepts you'll be using throughout the whole game.įirst, hop up the steps, roll along the narrow pathway to your right and climb up the ladder. This opening mission essentially involves nothing more than jumping and rolling around, collecting glowing balls of Eco. Jak 3 starts off with some pretty basic platforming, to allow you to get to grips with how Jak controls. Act One Complete the Arena Training Course I'm working on incorporating maps, screenshots and videos into this guide, to cover all eventualities and help anyone who uses this walkthrough to quickly get to grips with the strategies I've described. In future versions, there will be a lot more stuff on offer. Bear in mind, this is currently Version 1.00 of the guide - an old-fashioned text-only walkthrough. ![]() Hopefully, you'll be able to instantly access the guide for any given mission using the Table of Contents over to the right. I've then sub-divided those acts into individual missions, each with its own heading. I've split the walkthrough up into the three distinct Acts in the game, not-so-imaginatively titled Act One, Act Two and Act Three. As a result, I have made every effort to ensure that this guide strikes a balance between offering a decent description of any given strategy or task, without ruining the overall plot of the game. While Jak 3's narrative may not be the most groundbreaking storyline in gaming history, I'm a firm believer that a game's story is there to be experienced and not to be told about. Essentially, this is a step-by-step guide to completing all of the main story missions in Jak 3 and seeing everything that the game's plot has to offer. So now we come to the meat of this guide - the actual walkthrough.
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